First look at the entry-level VR, the Oculus Go
Credit Oculus Go Facebook
In the past week, Facebook launched a new VR headset, the Oculus Go. Even though the VR industry is yet to become a sensation among the common man, but when it’s a facebook product it can barely ever be a hush hush thing. In the game developers conference, Oculus gave short demos of the product as they plan to make it available for the market in the coming months. Priced at just $199, the headset comes with the motive to be a starter pack of VR Headset in a seemingly affordable price.
A mid-range VR
Unlike the Gear VR, the Oculus Go is a standalone headset. We neither have to connect it with messy wires nor do we have to tether it to secondary devices. The pricing of the product will certainly be a crucial factor in its journey. The High-end Oculus Rift, however, is a better device in its totality but then again costs more than the Oculus Go. Hence, we can safely say that the headgear is a starting range VR set. It falls somewhere in between the Gear VR and the Rift VR by Oculus.
In the conference, Oculus offered demos on only one colour variant of the device which was grey. Honestly, this made the device look a bit outdated but surely Oculus will make other more vibrant colours available too. As far as the fabric of the headset goes, it feels pretty comfortable and somewhat spongy which is always welcome. The device fits seamlessly to the face and doesn’t feel too heavy. The device comes with Velcro adjustment straps that perfectly fit around the temples and the crown of our head. One very important advantage of this particular device is that it even allows customers to wear glasses while putting on the headgear which is a first for Oculus products.
Image Source- Flickr
Design and technical aspect
The device turns on with a power button, placed right above the eyes. Volume adjustment buttons lay right next to the power button. Even though the Oculus Go has dedicated audio output source, customers can also plug earphones into the device. The device comes with a single controller that has a thumb touchpad and a button. One of the very few drawbacks of this headgear is that it only allows three degrees of movement. It depends fully on head movement and the controller for tracking. This can be a no-no for customers looking for high-end VR experience. But looking at the price though, one cannot expect much more from a device that uses non-tracked technology. The display resolutions of the device looked pretty solid as well as the lenses. It certainly has the best pair of lenses Oculus has installed in any of their devices. It’s not too harsh on the eyes at the same time, provides a sharp enough display for its range.
A device with potential
The RIft VR which has six degrees of movement is a better option if you are looking for a class VR headset with high-end technology. Since the device is a standalone headgear, it doesn’t have to be setup manually every time. Software updates are also less of a hustle as Oculus owns the whole device. Oculus also provided an open developing kit for the device. Surely with time programmers will come up with much better and engaging games and apps for the device.
All in all, if you are looking for an entry level VR at an affordable price, Oculus Go would be a perfect choice. Let us know what you think about the post and please leave your valuable comments too.