Something can be scratching your walls and nibbling your walls, and it could be living in your walls, and when it comes out, it’s all over. Sounds creepy, right? Sure its super creepy but for sure your little one will enjoy it. Wolves in the wall is a virtual reality game by Fable based on a story created by Dave McKean and Neil Gaiman. The story illustrates the experiences of a girl called Lucy together with her family and how the family has wolves living in their walls or at least it’s what Lucy thinks. She happens to hear some nibbling and scratching inside the walls. Lucy happens to tell her family about this creepy noises but her family dismisses Lucy’s concerns by giving her believable explanations.
This virtual reality game characters who are the main concern now for Fable Studio is Lucy and the virtual technology behind her. This game allow players to interact with characters across various augmented reality and Virtual reality devices. The game second episode titled “It’s All Over” takes the game AI technology to a whole new level. In this episode Lucy has the capabilities to remember the players’ interactions as well as read their intentions. She has the capabilities to comment on something besides waiting for a player to reach on her.
“These subtle things are foundational of an AI system that has to maintain the illusion constantly. It’s important from an emotionally important standpoint, you never want to see the edges, we don’t want her to seem like she’s in a loop or some sort of robotic mode.” Explained Pete Billington, Wolves in the Walls, Director. “It’s clear to us now that VR is the most powerful way to connect to a character, You have the most intimacy, you can do the most magic tricks. But AR has a ton of potential, and we’re figuring out how to adapt to those things. It’s just like you might engage with a friend, you might do that on a phone, or do that with a text. “Further added Billington.